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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training: Creating an Effective Save System in Video Games: From Theory to Practice training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Creating an Effective Save System in Video Games: From Theory to Practice training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Creating an Effective Save System in Video Games: From Theory to Practice training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Overview of save needs in video games. History, evolutions, types of data to save (progression, scores, inventory, settings). Usage scenarios, corruption risks. Modeling data to save.
Serialization principles: binary, JSON, XML. Advantages and disadvantages of each format. Implementation of a save class in Unity (C#) and Unreal (C++/Blueprints). Practical exercises with player data save and load. Multi-file management and save slots.
Protecting saves against cheating and corruption: checksums, simple encoding, more advanced solutions. Cloud save (example with Playfab, Firebase or Steam Cloud). Integrating a save management UI in the game. Best testing practices, debug, load/save failure management, user feedback and automation.
Target audience
Video game developers, programmers or students with programming basics who wish to implement robust save systems.
Prerequisites
Mastery of object-oriented programming (C# or C++), knowledge of video game logic.
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