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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training Raylib: Create 2D and 3D Video Games in C/C++ training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Raylib: Create 2D and 3D Video Games in C/C++ training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Raylib: Create 2D and 3D Video Games in C/C++ training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Presentation of Raylib and its philosophy. Installation on Windows/Linux. Creation and compilation of a first project. Hands-on with the main game loop: initialization, window display, game loop. Keyboard and mouse input management. Drawing 2D primitives (circles, rectangles, lines). Displaying text and images. Practical exercises: create a simple interactive mini-game.
Advanced sprite and animation management in 2D. Loading and handling external resources (images, sounds, fonts). Programming simple collisions. Visual effects and transitions. Introduction to Raylib's audio module: play, loop, and stop sounds and music. Exercises: develop a complete 2D arcade game with graphics and sound.
Fundamentals of 3D rendering with Raylib. Importing models, cameras, and lights. Camera movement and rotation. Scene concepts, 3D space, transformation matrices. Introduction to shaders. Code optimization and project organization (source code management, directories, resources). Synthesis exercise: prototype a simple 3D mini-game.
Target audience
Developers, teachers, or enthusiasts wishing to design interactive video games with Raylib
Prerequisites
Basic knowledge of C or C++ recommended, general understanding of software development
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