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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training Physics Engine - Simulating Advanced Realistic Physics training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Physics Engine - Simulating Advanced Realistic Physics training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Physics Engine - Simulating Advanced Realistic Physics training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Dive into advanced implementation of collisions detected by AABB and SAT, manipulation of rigid bodies with Verlet and Runge-Kutta integrators for fluid simulations, integration of Bullet Physics Engine into Unity or custom engines via practical exercises on complex scenes, performance optimization using broad-phase and sleeping objects, creation of a deliverable project for realistic vehicle simulation with joints and external forces, visual debugging of constraints and trainer code review for immediate enterprise-level skills.
Target audience
Video game developers, simulation engineers, 3D programmers for professional skill development
Prerequisites
Proficiency in C++ or Unity, linear algebra, Newtonian physics, experience with basic simulations
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