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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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Professional Training training in Dallas in July 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
No-Code / Low-Code training in Leeds in November 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Professional Training training in New York in September 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Artificial Intelligence training in Raleigh in June 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
The Training Photon Engine 2026 - Developing Scalable Multiplayer Games training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Photon Engine 2026 - Developing Scalable Multiplayer Games training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Photon Engine 2026 - Developing Scalable Multiplayer Games training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Quick installation of the Photon Engine 2026 SDK in Unity, creation of a Fusion account and configuration of multiplayer apps, setup of PUN 2 and Fusion connections to test initial real-time sessions, practical exercises on a simple lobby prototype, diagnosis of common errors with advanced logs, production of a basic reusable connector for enterprise projects.
Exploration of room APIs in Photon Engine 2026, implementation of SQL and random matchmaking for 100+ players, management of custom properties to filter sessions by level or region, concrete cases on a battle royale game, exercises on room creation/destruction with event callbacks, development of a scalable queue system tested under high-load simulation.
Mastery of state synchronization with NetworkObjects in Photon Engine 2026, configuration of Interest Groups to optimize bandwidth, implementation of interpolation and client-side prediction for smooth movements, practical workshops on a multiplayer shooter, resolution of lags via Ownership Transfer, delivery of a robust sync module applicable to any Unity game.
Development of reliable RPCs and custom events in Photon Engine 2026, serialization of complex data for voice chat or power-ups, management of callbacks for immediate feedback, practical projects on game mechanics like shooting or trading, optimization for low latency with buffering, creation of a production-ready events kit for studios.
Bandwidth and CPU optimization techniques with Photon Engine 2026, deployment on Photon Cloud for 10k CCU, integration of monitoring and basic anti-cheat, extreme load testing on e-sports cases, securing WebSocket connections, finalization of a complete multiplayer game with CI/CD pipeline, certified export for professional portfolio.
Target audience
Unity developers, video game programmers, and technical leads in game studios for advancing multiplayer skills
Prerequisites
Mastery of Unity, C#, and basic knowledge of client-server networking
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