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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Complete Training in Multiplayer Networking: Fundamentals and Best Practices for Developing Networked Games training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Complete Training in Multiplayer Networking: Fundamentals and Best Practices for Developing Networked Games training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Complete Training in Multiplayer Networking: Fundamentals and Best Practices for Developing Networked Games training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Presentation of network architectures (client-server, peer-to-peer, hybrids), socket and network transport concepts, introduction to TCP/UDP protocols, analysis of the main challenges of networked games. Concrete examples on Unity and Unreal Engine.
Object state synchronization methods, client prediction strategies (client-side prediction) and rollback, interpolation/extrapolation, latency and lag management, identification and correction of error sources, techniques to limit cheating and secure network exchanges.
Connection/disconnection management, basic matchmaking, monitoring tools, deployment and scaling of a multiplayer server (hosting, scalability), practical workshop: creation of a simple multiplayer mini-game integrated with network flow analysis and debugging tools.
Target audience
Developers, software engineers, game designers wishing to acquire solid skills in multiplayer networked game development
Prerequisites
Mastery of object-oriented programming (C# or C++ recommended), basics in 2D/3D game development or real-time applications
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