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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training Multiplayer Networking - Developing Scalable Real-Time Games training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Multiplayer Networking - Developing Scalable Real-Time Games training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Multiplayer Networking - Developing Scalable Real-Time Games training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
In-depth analysis of client-server and peer-to-peer architectures for multiplayer games, hands-on with Photon Fusion and Mirror in Unity, data flow modeling with UDP for low latency, practical exercises on real-time physical object synchronization, creation of a functional matchmaking lobby prototype, real-world cases inspired by AAA games like Fortnite, with code review and initial network packet optimization.
Development of server-authoritative state systems to prevent cheats, integration of AWS GameLift and PlayFab for horizontal scaling, implementation of client-side prediction and reconciliation techniques, exercises on managing 100+ players in battle royale sessions, resolution of network conflicts with interpolation and extrapolation, simulated load tests on your ongoing project, production of latency and reliability metrics for professional validation.
Advanced network performance optimization with packet compression and QoS, deployment on Kubernetes and hybrid cloud for peaks of 10k concurrent users, integration of anti-cheat tools like Easy Anti-Cheat, real-time monitoring with Grafana and Prometheus, final exercises on your complete multiplayer game, security audit and enterprise scalability plan, deliverables including optimized source code, deployment documentation, and certified performance report.
Target audience
Video game developers, gaming networking engineers, and technical leads aiming to advance their multiplayer skills
Prerequisites
Advanced proficiency in C#, Unity or Unreal Engine, TCP/UDP protocols, and asynchronous programming
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