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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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30 free minutes with a training advisor — no commitment.
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The Training Multiplayer Networking 2026 - Scalable Multiplayer Games training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Multiplayer Networking 2026 - Scalable Multiplayer Games training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Multiplayer Networking 2026 - Scalable Multiplayer Games training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Dive into cutting-edge protocols like QUIC and WebRTC for 2026, set up a test environment with Unity Netcode for GameObjects or Unreal Engine replication, perform practical peer-to-peer connection exercises, test latency on real battle royale game cases, produce a first connected prototype with performance metrics, and analyze bottlenecks for a solid enterprise foundation.
Implement an authoritative server to manage the global game state, master interpolation and extrapolation for visual smoothness, use Photon Fusion or Mirror for collaborative exercises, simulate 50 simultaneous players in competitive scenarios, generate detailed logs and optimize data deltas, transform your red thread project into a reactive multiplayer experience ready for professional production.
Develop advanced client-side prediction algorithms with rewind and reconciliation, integrate tools like FishNet for high-load testing, apply to concrete FPS multiplayer cases, measure impact on churn rate via 5G/edge simulations, produce tested deliverables with immediate trainer feedback, and strengthen skills for ultra-responsive enterprise games.
Design scalable architectures with AWS GameLift or Azure PlayFab for thousands of connections, implement E2E encryption and cheat detection via machine learning, conduct practical workshops on simulated DDoS attacks, optimize server costs by up to 40% with auto-scaling, integrate into the red thread project for a secure demo, and acquire certifiable skills for ambitious studios.
Deploy your multiplayer game to production with CI/CD GitHub Actions and Kubernetes, set up Grafana/Prometheus for real-time monitoring, perform fine-tuning on 2026 metrics like 5G bandwidth, test in live conditions with peers, finalize the red thread project with a professional portfolio, and leave with an enterprise implementation plan to boost your gaming performance.
Target audience
Video game developers, gaming network engineers, technical leads from studios wishing to upskill in 2026 networks
Prerequisites
Mastery of TCP/UDP, C#/C++ programming, experience in single-player game development
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