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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training: Mastering Autodesk Maya - Complete 3D Creation training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering Autodesk Maya - Complete 3D Creation training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering Autodesk Maya - Complete 3D Creation training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Overall presentation of Maya, navigation in the interface, scene organization, project management, essential tools, manipulation of simple objects.
Polygonal modeling techniques, extrusions, subdivisions, polygon editing, introduction to NURBS modeling for organic and mechanical shapes. Practical examples on everyday objects.
Understand the materials system in Maya, apply and create textures, UV mapping management, use of Photoshop for custom texture creation, tips for photorealistic renders.
Different types of lighting, camera positioning and settings, introduction to the Arnold rendering engine, scene configuration for efficient rendering, optimization, and export of final images.
Animation principles in Maya: keyframes, timeline, animation curves, simple rigging, troubleshooting common issues, tips for team collaboration and exporting projects to other software.
Target audience
Graphic designers, computer graphics artists, audiovisual and video game professionals seeking to acquire in-depth mastery of Maya
Prerequisites
Basic computer skills and prior knowledge of fundamental 3D principles recommended
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