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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training: Mastering Unity Analytics: Data Analysis and Video Game Optimization training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering Unity Analytics: Data Analysis and Video Game Optimization training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering Unity Analytics: Data Analysis and Video Game Optimization training is carried out through:
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Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Definition of analytics in video games; Overview of existing analysis tools; Installation and configuration of Unity Analytics in a project; Sending standard and custom events; First reports and basic interpretation.
Planning data collection: identify and select relevant events; Implementation of custom events in Unity; Setting up User Engagement and player segmentation; Testing data collection; Tips to ensure the quality and reliability of collected data.
Exploring Unity Analytics interfaces: dashboard, funnel analysis, cohorts, heatmaps; Sorting and advanced data visualization; Creating custom reports; Using data to adjust gameplay, difficulty, and monetization; Practical cases and real studies: improving retention, identifying friction points, measuring update effectiveness; Practical workshops on a Unity project.
Target audience
Unity developers, game designers, project managers, analysts wishing to improve their understanding of player behaviors through Unity Analytics
Prerequisites
Basic knowledge of Unity development and fundamental notions of game design
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