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The Training: Mastering Tilemaps for 2D Video Game Creation training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering Tilemaps for 2D Video Game Creation training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering Tilemaps for 2D Video Game Creation training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
History of tilemaps in video games. Tile, grid, and tileset concepts. Advantages and limitations of tile-based environments. Structuring a level with tiles: common formats, import/export, standard tools. First steps with Tiled Map Editor.
Creating a simple tileset: graphical constraints, organization, color palette. Using tilemaps with Unity and Godot engines: setup, placement, common errors. Performance management: occlusion, dynamic asset handling, memory optimization, and LOD.
Adding and managing collisions on tiles. Creating interactive tilemaps: doors, collectible objects, destructible elements. Implementing animations with animated tiles (water, fire, moving objects). Exporting for various formats (WebGL, mobile, desktop). Final case study: guided creation of a complete playable mini-level.
Target audience
Developers, graphic designers, and video game enthusiasts wishing to design interactive 2D environments using tilemaps
Prerequisites
Basic knowledge of video game development or programming
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