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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training: Mastering DragonBones: 2D Creation and Animation for Video Games and Applications training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering DragonBones: 2D Creation and Animation for Video Games and Applications training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering DragonBones: 2D Creation and Animation for Video Games and Applications training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Presentation of the interface, explanation of the different panels, handling of basic tools. Importing and organizing graphic assets. Introduction to the fundamental principles of 2D skeletal animation. Folder structuring, adapting resources to the software constraints. Hands-on exercises on creating a simple project.
Detailed explanation of the armature/skeleton system. Adding and configuring bones, articulating limbs. Skinning: associating character parts with bones. Basic animation: positioning, rotation, scaling. Using timelines, keyframes, and interpolation curves. Animating cycles (walking, running, jumping). Correction and fluidity of movement.
Managing complex animations (combined actions, reactions, attacks). Adding effects: deformation, morphing, basic special effects with DragonBones. Exporting animations: supported formats, optimization, and resolving common issues. Working in synergy with Unity, Cocos2d-x, or Phaser: exporting files, integration into a game production pipeline. Optimization tips for final rendering, managing multiple assets, and advanced retouches.
Target audience
Developers, graphic designers, game designers, graphic artists, and animators wishing to create advanced 2D animations with DragonBones
Prerequisites
Mastery of computer tools; basic knowledge of graphics or animation recommended
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