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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training: Mastering Dialogue Trees: Designing Interactive Dialogue Trees for Video Games training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering Dialogue Trees: Designing Interactive Dialogue Trees for Video Games training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering Dialogue Trees: Designing Interactive Dialogue Trees for Video Games training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
History, typologies (linear, branching, tree-like), notions of pacing and interactivity, role in engagement. Workshop: analysis of classic dialogue trees.
Prototyping tools (draw.io, Twine, Mindmap), structuring and mapping a dialogue tree, managing nodes and conditions, best design practices, practical workshop: creating one's own dialogue tree.
Introduction to tools and frameworks (Unity, Yarn Spinner, ink, Dialogue System for Unity), data modeling, technical integration, managing variables and progression states, user testing. Workshop: implementing a personalized interactive dialogue.
Creating narrative impact, managing reactive dialogues, adaptive writing, building multiple branches with consequences, managing narrative memory (flags, persistent variables). Workshop: enriching and balancing one's dialogue tree.
User testing methods, narrative validation, bug fixes and iterations, multilingual adaptation, collaboration with narrative designers/programmers, best maintenance practices. Workshop: cross-testing participants' projects, personalized feedback.
Target audience
Developers, game designers, interactive scriptwriters, video game project managers wishing to deepen narrative and gameplay design.
Prerequisites
Basic knowledge in video game development and narrative writing.
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