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The Training: Mastering Dialogue Tree Design for Video Games: Advanced Techniques and Tools training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering Dialogue Tree Design for Video Games: Advanced Techniques and Tools training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering Dialogue Tree Design for Video Games: Advanced Techniques and Tools training is carried out through:
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Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
History and definition of dialogue trees; the role of interactive dialogues in the gaming experience; study of relevant game genres (RPG, visual novel, adventure); presentation of main models (binary tree, variable branching, conditional). Discovery of language and narrative structure in video game dialogues. Examples and use cases.
Methodology for mapping an interactive conversation; breakdown of narrative branches; management of choices, consequences, and context variables. Writing techniques: natural dialogues, character consistency, player engagement mechanics. Writing exercises and creation of a simple dialogue on paper then in a dedicated tool.
Presentation of specialized tools (Twine, Ink, Yarn Spinner) and integration into engines like Unity or Unreal Engine. Setting up an interactive dialogue tree, configuring conditions, variables, and consequences. Testing, debugging, and refinements. Study of player feedback: how to effectively iterate on an existing dialogue tree. Presentation of UX/UI best practices oriented towards dialogue.
Target audience
Developers, game designers, narrative writers, project managers, anyone wishing to create interactive narrative games
Prerequisites
Basics in video game development or interactive writing
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