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The Master the Fundamentals of Programming with Lua: Accelerated Training for Beginners training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Master the Fundamentals of Programming with Lua: Accelerated Training for Beginners training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Master the Fundamentals of Programming with Lua: Accelerated Training for Beginners training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
History and uses of Lua, installation of the interpreter, recommended tools and editors. Syntax discovery, variables, basic types, first script. Practice: write and execute your interactive script.
Conditional statements (if, elseif, else), loops (while, repeat-until, for), operators. Function definition and use, variable scope, recursion basics. Practice: create a simple game (guessing game), automate a repetitive task.
Tables (Lua's main data structures), advanced manipulation (traversal, modification, associative arrays). Manage input/output, file read/write, introduction to modules and code modularization. Practice: create a mini-calculator, store user data.
Debugging tools, error messages, assertions. Comment and document code, Lua style guidelines, error handling. Implement simple unit tests. Practice: identify and fix bugs in sample scripts.
Introduction to Lua integration in external environments: Roblox scripts, game engines (LOVE2D), embedded applications. Case studies and practical examples: adapt a Lua script to different platforms. Advice on staying current, continuous development, and the Lua community.
Target audience
Beginner developers, integrators, software engineers, script creators wishing to learn Lua for automation, embedded programming, or game development.
Prerequisites
Good command of the computer environment, basic programming knowledge recommended but not required.
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