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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training HLSL - Creating High-Performance 3D Graphics Shaders training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training HLSL - Creating High-Performance 3D Graphics Shaders training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training HLSL - Creating High-Performance 3D Graphics Shaders training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Installation of the HLSL environment with DirectX 12 and Visual Studio, discovery of the basic syntax inspired by C, writing your first simple shader for colored rendering, practical exercises on data types and variables, immediate tests in a basic graphics pipeline, creation of a functional deliverable with trainer feedback to consolidate your skills from the first day.
Exploration of vertex shaders to transform vertices into screen space, manipulation of projection and view matrices, implementation of interpolators to pass data to the pixel shader, exercises on simple 3D models like an animated cube, debugging with RenderDoc to visualize data flows, production of a custom vertex shader ready for integration into a professional project.
Development of pixel shaders to apply textures and Lambert lighting, 2D texture sampling with UV mapping, real-time diffuse and specular lighting calculations, practical cases on realistic scenes with multiple lights, basic memory access optimization, creation of a textured and lit effect as a concrete deliverable for your 3D prototypes.
Creation of effects like Gaussian blur in post-processing with HLSL, generation of normal maps for bump mapping, use of RW buffers for advanced computations, exercises on complex scenes with Unity integration, performance profiling to avoid bottlenecks, development of a complete effect shader testable live, immediately enhancing your corporate skills.
Integration of HLSL shaders into Unity and Unreal Engine via compute shaders, optimization for mobile and high-end with LOD techniques, profiling with GPU tools to reduce draw calls, finalization of the ongoing project with a shader portfolio pack, peer code review, preparation for professional certification to boost your graphics development career.
Target audience
Video game developers, 3D artists, graphics programmers seeking to upskill in HLSL in a corporate environment
Prerequisites
Basics in C/C++ or C# programming, knowledge of 3D graphics and DirectX
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