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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training: Mastering Firebase for Video Game Development training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering Firebase for Video Game Development training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering Firebase for Video Game Development training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Presentation of Firebase and overview of Cloud solutions for video games. Installation and configuration of a Firebase project for a game. Introduction to player authentication (email, social networks, anonymous). Implementation of player profile management and first integrations in a Unity game.
Differences and uses of Realtime Database and Firestore according to game needs (multiplayer, progression, leaderboards). Backup and synchronization of scores, game states, and player inventories. Storage of large files (saves, resources) with Firebase Storage. Secure structuring of access rules.
Game event tracking with Firebase Analytics: definition of key events, cohort analysis. Enhancing the experience with Firebase Remote Config and A/B Testing (real-time feature modification). Setting up targeted push notifications for re-engagement. Bug and performance management with Crashlytics and deployment tracking with App Distribution. Introduction to Cloud Functions to automate server-side tasks.
Target audience
Video game developers wishing to integrate cloud and back-end features into their games
Prerequisites
Mastery of game development fundamentals (Unity, Unreal or equivalent engine) and basic knowledge of client-server architecture
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