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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training: Mastering 2D Animation with DragonBones: From Getting Started to Export training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering 2D Animation with DragonBones: From Getting Started to Export training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering 2D Animation with DragonBones: From Getting Started to Export training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
General overview of 2D animation software, installation and setup of DragonBones. Interface tour, project management, and asset import. Understanding skeletal animation concepts and preparing graphic elements.
Structuring armatures: adding bones, hierarchy, pivot and attachment point management. Rigging techniques: precise placement and simple constraints. Creating initial animations: translation, rotation, scaling. Practical exercises.
Interpolation-based animation, keyframes, and fine adjustments. Advanced tools: mesh deformation, IK constraints, slots/attachments, multiple skins management. Preparing complex cycles (walk, run, idle, etc.), optimization and compatibility feedback. Exporting to game engines (Unity, Cocos2d, Starling). Tips for efficient production.
Target audience
Graphic designers, animators, and video game developers wishing to create advanced and interactive 2D animations
Prerequisites
Proficiency with computers, basic knowledge of graphic design software (Photoshop, Krita, etc.)
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