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The Training Mastering the Design of Dialogue Trees for Interactive Video Games: From Theory to Implementation training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Mastering the Design of Dialogue Trees for Interactive Video Games: From Theory to Implementation training, Learni provides the following teaching resources:
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Discovery of interactive narration. Examples of dialogue trees in landmark games. Principles of interactive scripting, challenges of non-linear writing. Dialogue schemas and ramifications. Exercises: analysis of existing scenarios and mapping of a simple dialogue tree.
Designing a complex dialogue tree: branches, consequences, management of variables (statuses, relationships, choice memory). Presentation of tools (Twine, Ink, Fungus, Dialogue System for Unity, Ren’Py), advantages and limitations. Practical workshops: schematic modeling on paper then on digital tools. Basics of technical implementation in Unity/Twine.
Setting up an interactive dialogue prototype: integration of a tree into the trainee's chosen game engine (or common project). Interaction tests, detection of inconsistencies, localization/multilingual support, optimization for large volumes of dialogues. Advice for validation with a project team. Oral presentation of a finalized project and personalized feedback.
Target audience
Screenwriters, game designers, developers, video game and narrative authors wishing to integrate interactive dialogue systems
Prerequisites
Basic knowledge in interactive narration or experience in video game development
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