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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training Design Sprint 2026 - Validate product ideas in 5 days training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Design Sprint 2026 - Validate product ideas in 5 days training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Design Sprint 2026 - Validate product ideas in 5 days training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Immersion in the Map phase of the Design Sprint 2026, precise definition of business objectives and mapping of complex user journeys, conducting targeted user interviews with advanced scripts, identification of priority pain points using collaborative tools like Miro and Mural, practical exercises on a real business red thread project, creation of a visual and shared sprint map, collective validation of hypotheses to align the team from the first day.
Intensive exploration of the Sketch phase with evolved protocols from the Design Sprint 2026, generation of wild ideas via Crazy 8s and advanced mind mapping, co-creation workshops in pairs to diversify solutions, integration of generative AI to boost creativity, constructive critique of sketches by the team, initial selection via heatmaps and digital dot voting, production of concrete low-fidelity wireframes ready for decision-making, transformation of raw ideas into viable concepts.
Focus on the Decide phase of the Design Sprint 2026, narrative storyboarding of selected solutions to visualize user flow, multicriteria evaluation with decision matrices and advanced risk scoring, integration of company KPI metrics for prioritization, workshops to break down into actionable tasks, validation by anonymous voting and rapid consensus, finalization of a high-level deliverable storyboard, smooth preparation of the prototype with full team alignment on the winning solution.
Accelerated construction of a faithful prototype in the Prototype phase of the Design Sprint 2026, expert hands-on with Figma including Dev Mode and AI plugins for automation, development of realistic interactions and micro-animations, internal iterative tests to correct UX flaws, integration of mocked data from real APIs, optimization for mobile and responsive design, delivery of a high-fidelity clickable prototype ready for user testing, exercises on business cases to master tight timeboxing.
Explosive closure with the Test phase of the Design Sprint 2026, recruitment and conduction of 8 qualified live user interviews, real-time recording and analysis of feedback via heatmaps and collaborative notes, data triangulation to extract priority insights, definition of a post-sprint roadmap plan with priorities and next steps, executive presentation of results to stakeholders, certification of acquired skills, departure with concrete deliverables to implement innovation in the enterprise.
Target audience
Product managers, UX designers, innovation project managers, and entrepreneurs in career transition
Prerequisites
Experience in Design Thinking, workshop facilitation, and agile Scrum methods
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