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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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Don't let this gap widen
Poorly designed dialogue trees lead to fragmented narratives that confuse players and shatter immersion in interactive video games.
Studies show 68% of players abandon titles with flawed branching logic within the first hour, resulting in average revenue losses of $150,000 per mid-tier project due to rework and poor reviews.
Game studios without this expertise face 40% higher development delays, risking project cancellations and stalled careers for designers and writers.
Every month without mastery compounds these costs, turning potential hits into forgotten flops.
The Training: Mastering the Design of Dialogue Trees for Interactive Video Games: From Theory to Implementation training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering the Design of Dialogue Trees for Interactive Video Games: From Theory to Implementation training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering the Design of Dialogue Trees for Interactive Video Games: From Theory to Implementation training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Discovery of interactive narration. Examples of dialogue trees in landmark games. Principles of interactive scripting, challenges of non-linear writing. Dialogue schemas and ramifications. Exercises: analysis of existing scenarios and mapping of a simple dialogue tree.
Design a complex dialogue tree: branching, consequences, variable management (statuses, relationships, choice memory). Presentation of tools (Twine, Ink, Fungus, Dialogue System for Unity, Ren’Py), advantages and limitations. Practical workshops: schematic modeling on paper then on digital tools. Basic technical implementation in Unity/Twine.
Implementation of an interactive dialogue prototype: integration of a tree into the game engine chosen by the participant (or common project). Interaction tests, inconsistency detection, localization/multilingual, optimization for large volumes of dialogues. Tips for validation with a project team. Oral presentation of a finalized project and personalized feedback.
Target audience
Screenwriters, game designers, developers, video game and narrative authors wishing to integrate interactive dialogue systems
Prerequisites
Basic knowledge of interactive narrative or experience in video game development
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