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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
10 spots per session maximum — 10 already taken
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Don't let this gap widen
Without mastering video game creation from initiation to playful execution, beginners waste an average of 250 hours on buggy prototypes, with 78% abandoning projects due to frustration and errors.
This stalls portfolios and career entry into a field where junior developer demand surges 25% yearly, yet 70% of applicants lack demonstrable skills.
Teachers face 55% lower student engagement in coding classes without hands-on game builds, leading to higher dropout rates and ineffective STEM outcomes.
Every month without these fundamentals risks permanent lag in the $184 billion gaming industry.
The Training: Creating a Pac-Man Video Game from A to Z: From Initiation to Playful Programming training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Creating a Pac-Man Video Game from A to Z: From Initiation to Playful Programming training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Creating a Pac-Man Video Game from A to Z: From Initiation to Playful Programming training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Introduction to the history and mechanics of Pac-Man. Presentation of the tools to use (code editor, graphics libraries, etc.). Installation of the development environment (Python + Pygame or JavaScript + Canvas). Breakdown of the project specifications. Hands-on with the program structure. First static visual elements displayed on screen (maze, characters, dots).
Creation of a basic game loop. Handling keyboard inputs to move Pac-Man on the grid. Implementation of grid-based movements, management of obstacles and walls. Collision system: eating pac-dots, intersection detection, start of score management. Introduction to the concept of sprites.
Adding ghosts: basic behavior and first AI rules (random movements, simple pursuit). Management of power pellets and ghost behavior changes. Implementation of multiple levels and difficulty progression. Integration of a score screen and win/lose conditions. Optimizations, polishing of graphics and sounds. Testing, export, and sharing of the finished game. Tips for going further (adding features, customization, introduction to professional game engines).
Target audience
Beginners in video game development, teachers or trainers wishing to integrate game creation in the classroom, passionate self-learners
Prerequisites
Ability to use a computer, basic knowledge of logic or algorithms recommended
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