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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Complete Construct Training: Create Your First Video Games Without Coding training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Complete Construct Training: Create Your First Video Games Without Coding training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Complete Construct Training: Create Your First Video Games Without Coding training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Presentation of Construct (versions, licenses, installation). Complete tour of the interface: scene, layers, properties. Creation and organization of a project. Asset management: import sprites, objects, music, and sounds. Understanding the scene, timeline, and layout. Simple object manipulation (movement, resizing, duplication). Practical exercises: getting started by creating a simple animated scene.
Discovery of the event system: conditional logics, actions/reactions. Manipulate variables, states, and events. Implementation of basic interactions: character controls, keyboard/mouse movement, collisions, score and health management. Introduction to the behavior editor (pre-made movements). Creation of a mini-game (e.g., platformer or shooter) through a guided workshop. Best practices for project organization.
Integration of advanced assets: animations, sprite sheets, sound effects/background music, dynamic backgrounds. Adding start and end screens, menu and high-score management. Notions of performance optimization and export (HTML5, mobile). Testing, debugging, and resolving main bugs. Prepare export for web or smartphone distribution. Final workshop: completion of a complete game and tips for progressing independently after training. Delivery of educational materials and resources used during the training.
Target audience
Beginners, teachers, creators, and professionals wishing to get started in video game creation with Construct without prior programming knowledge.
Prerequisites
No technical prerequisites, basic computer knowledge.
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