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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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30 free minutes with a training advisor — no commitment.
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No-Code / Low-Code training in Leeds in November 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Artificial Intelligence training in Cardiff in May 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Artificial Intelligence training in Mesa in September 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Explore the evolving role of artificial intelligence in crafting tailored educational journeys, with projections for groundbreaking advancements by April 2026.
Don't let this gap widen
Sans maîtrise de Substance Painter pour la modélisation et la texturation 3D, 70 % des assets produits par les graphistes novices sont rejetés par les clients du jeu vidéo ou du cinéma, entraînant des refontes coûteuses à 5 000 € en moyenne par projet.
Les délais explosent de 40 %, avec des heures supplémentaires facturées à 50 €/h, creusant des pertes annuelles de 20 000 € pour un freelance ou un petit studio.
Sans ces compétences, votre carrière stagne : 60 % des infographistes 3D sans expertise texturation perdent des contrats face à la concurrence.
Chaque mois d'inaction expose votre entreprise à l'obsolescence dans un marché où la qualité 3D fait la différence.
The Initiation complète à Substance Painter : De la modélisation à la texturation 3D training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Initiation complète à Substance Painter : De la modélisation à la texturation 3D training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Initiation complète à Substance Painter : De la modélisation à la texturation 3D training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Présentation générale de la suite Substance. Prise en main de l’interface utilisateur. Importation de modèles 3D, gestion des UVs, vérification et correction des maillages. Comprendre les formats compatibles. Organisation des dossiers et méthodes de travail efficaces.
Exploration des outils de peinture, utilisation des brosses et des alphas. Introduction aux matériaux, smart materials et smart masks. Peinture de base sur différents canaux (color, metal, roughness, normal). Gestion des calques et masquage. Utilisation des générateurs et filtres.
Compréhension du flux de travail PBR (Physically Based Rendering). Création de textures avancées avec superposition d’effets. Gestion des projections et baking de textures. Optimisation des fichiers pour temps réel. Exportation des textures vers Unreal Engine, Unity, et logiciels de rendu. Astuces de résolution de problèmes, sauvegarde et archivage. Questions/réponses et révision finale par projet individuel.
Target audience
Graphistes, infographistes 3D, artistes numériques, étudiants en animation, passionnés de 3D souhaitant apprendre la texturation pour les jeux vidéo ou le cinéma
Prerequisites
Notions de base en 3D (modélisation avec Blender, 3ds Max ou Maya conseillée), connaissance générale de l’informatique
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