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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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30 free minutes with a training advisor — no commitment.
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Don't let this gap widen
Sans maîtrise Steam SDK, 68% des jeux indés échouent publication Steam, perdant 200k€ moyenne revenus potentiels.
Équipes passent 45% temps en plus sur multijoueur custom, causant 30% abandons beta-testeurs.
En 2024, 82% studios Steam exigent Steamworks, écartant profils non qualifiés et freinant carrières.
Chaque retard lancement creuse écart concurrents dominant charts, risquant obsolescence entreprise face marché 120M utilisateurs actifs.
The Formation Steam SDK - Intégrer Steamworks dans vos jeux vidéo training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Formation Steam SDK - Intégrer Steamworks dans vos jeux vidéo training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Formation Steam SDK - Intégrer Steamworks dans vos jeux vidéo training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Installation complète Steam SDK et Steamworks dans Unity ou Unreal Engine, configuration API clés et authentification initiale, création premier projet prototype intégrant Steam client, exercices pratiques sur overlay Steam et basiques user stats, tests locaux avec Steam emulator pour valider intégration rapide, production d'un livrable fonctionnel avec documentation setup pour équipes entreprise.
Implémentation networking Steam SDK pour connexions P2P sécurisées et lobbies dynamiques, développement matchmaking avancé avec filtres régionaux, exercices sur sessions multijoueurs en temps réel dans Unity, simulation parties cross-platform avec 4-8 joueurs virtuels, optimisation latence via Steam Datagram Relay, création d'un module multijoueur réutilisable pour projets professionnels.
Définition et implémentation achievements progressifs via Steam SDK, configuration leaderboards globaux et amis avec classements en temps réel, ateliers pratiques sur triggers d'événements in-game, intégration dans Unreal Blueprints ou C# scripts, tests exhaustifs avec faux comptes Steam, développement système de récompenses boostant rétention, livrable : pack achievements prêt déploiement.
Configuration Steam Inventory Service pour items virtuels et microtransactions sécurisées, implémentation DLC via Steam SDK entitlements, exercices sur Depot Builder pour contenus additionnels, gestion paiements et refunds in-app, simulations ventes Steam Workshop, optimisation flux achat avec callbacks asynchrones, production d'un système e-commerce jeu complet et conforme.
Déploiement final Steam Direct avec VAC anti-triche Steam SDK, intégration analytics Steamworks pour métriques joueurs, optimisation performances via Profiler Steam, exercices build et soumission AppID, revue code pair-programming sur projet fil rouge, préparation certification Steam, remise portfolio déployable avec monitoring post-lancement pour entreprises.
Target audience
Développeurs de jeux vidéo, programmeurs Unity et Unreal Engine, studios indés pour montée en compétences sur Steam
Prerequisites
Connaissances en C++ ou C#, expérience Unity/Unreal, bases développement multijoueur
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