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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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30 free minutes with a training advisor — no commitment.
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Professional Training training in New York in September 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Cybersecurity training in Sheffield in November 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Artificial Intelligence training in Mesa in September 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Professional Training training in Dallas in July 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Don't let this gap widen
Sans maîtrise de HLSL, les projets 3D perdent jusqu'à 50% de performances en rendu temps réel, générant des heures de débogage inutiles et des coûts de développement gonflés de 40%.
Les studios de jeux vidéo rapportent 65% d'incidents graphiques liés à des shaders mal optimisés, impactant les délais de livraison et les budgets marketing.
En 2024, 70% des recruteurs en graphisme écartent les profils sans compétences shaders modernes, freinant les carrières et exposant les entreprises à la concurrence féroce.
Chaque trimestre sans formation creuse l'écart compétitif, avec des pertes estimées à 25% sur les revenus VR/AR.
The Formation HLSL - Maîtriser les shaders pour rendu 3D pro training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Formation HLSL - Maîtriser les shaders pour rendu 3D pro training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Formation HLSL - Maîtriser les shaders pour rendu 3D pro training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Installation rapide de l'environnement DirectX et Visual Studio pour HLSL, découverte de la syntaxe de base avec variables, types et fonctions essentielles, création de votre premier vertex shader appliqué à un modèle 3D simple, développement d'un pixel shader pour éclairages basiques et textures réalistes, exercices pratiques sur cas concrets de jeux vidéo comme ombrages dynamiques, tests en temps réel avec débogage intégré, production d'un livrable shader optimisé prêt pour portfolio professionnel, tout en alternant théorie pédagogique et pratique immersive pour ancrer compétences durables.
Target audience
Développeurs jeux vidéo, programmeurs graphiques 3D, artistes techniques pour montée en compétences
Prerequisites
Bases en programmation C++ et notions de graphisme 3D
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