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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training HLSL - Developing Advanced Graphics Shaders training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training HLSL - Developing Advanced Graphics Shaders training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training HLSL - Developing Advanced Graphics Shaders training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Dive into advanced HLSL data types such as matrices, vectors, and samplers. Set up a DirectX environment with Visual Studio and FXC to compile your first expert shaders. Develop a vertex shader that transforms 3D coordinates to screen space with World-View-Projection matrix management. Implement a basic pixel shader for color interpolation and textures. Perform practical exercises on an imported 3D model. Produce a debugged deliverable using RenderDoc to visualize real-time GPU data flows.
Explore pixel shaders for Physically Based Rendering lighting with metallic-roughness workflows. Integrate normal and environment maps using advanced HLSL samplers. Code a bloom effect in post-processing with multiple passes and Gaussian blur on GPU. Apply raymarching for volumes and soft shadows in a concrete game scene. Test on imported Unreal Engine assets. Optimize instructions with HLSL intrinsics. Generate a main project with interactive rendering and NVIDIA Nsight profiling to identify bottlenecks.
Master HLSL compute shaders for GPGPU computations such as particles and fluids. Configure Unordered Access Views for dynamic read/write operations. Implement a particle simulation using group shared memory and synchronization barriers. Optimize for DX12 architectures with wave intrinsics and tiling. Integrate into a complete DirectX pipeline with root signatures. Profile and debug with GPUView to reduce memory stalls. Finalize the main project with a deployable test in a game engine and obtain an expert shader portfolio ready for production.
Target audience
Shader developers, 3D graphics programmers, video game engineers for professional skill advancement
Prerequisites
Mastery of DirectX 11/12, GPU programming (Cg/GLSL), linear algebra and transformation matrices
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