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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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30 free minutes with a training advisor — no commitment.
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Artificial Intelligence training in San Francisco in October 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Artificial Intelligence training in Glasgow in June 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Explore the evolving role of artificial intelligence in crafting tailored educational journeys, with projections for groundbreaking advancements by April 2026.
Explore Learni's cutting-edge data visualization courses launching in April 2026, featuring AI-driven tools, VR simulations, and real-world projects for professionals.
Don't let this gap widen
Sans maîtrise de CryEngine, vos projets de jeux vidéo 3D multiplient par 3 le temps de développement, gaspillant jusqu'à 6 mois et 50 000 € par prototype défaillant.
70 % des échecs de studios indie proviennent d'optimisations ratées sur cet engine, entraînant des bugs critiques qui sabotent les lancements et les ventes.
Chaque mois sans expertise expose votre équipe à des pertes de contrats estimées à 20 000 €, menaçant la viabilité de votre carrière ou de votre entreprise dans un marché ultra-compétitif.
The Maîtriser CryEngine : Créer des jeux vidéo 3D professionnels training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Maîtriser CryEngine : Créer des jeux vidéo 3D professionnels training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Maîtriser CryEngine : Créer des jeux vidéo 3D professionnels training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Historique et usages de CryEngine, installation et configuration du moteur, prise en main de l’interface, découverte des outils essentiels, vue d’ensemble des workflows
Importation et organisation des assets 3D, création de terrains, végétation et décors, gestion des lumières dynamiques et effets météorologiques, optimisation de scènes
Introduction au FlowGraph, scripting visuel et programmation C++, logique de gameplay, création d’interfaces utilisateur, gestion de l’interactivité et des inputs
Gestion des animations (personnages et objets), utilisation de l’Animation Editor, intégration d’effets spéciaux (particules, shaders), conception de comportements d’IA (patrouilles, réactions, triggers)
Techniques d’optimisation des performances, tests et corrections de bugs, export du projet sur PC et consoles, gestion des ressources, publication et diffusion d’une démo jouable
Target audience
Développeurs, graphistes 3D, chefs de projets, passionnés de jeux vidéo ayant déjà des bases en programmation ou conception de jeux
Prerequisites
Connaissances de base en C++ ou C#, notions de modélisation 3D et expérience préalable avec un moteur de jeu recommandées
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